Not many DS games give you the opportunity to stick it to the man and turn your handheld on its side, looking like you're reading some Trekkie-style interactive book.
And of these few games, not all live up to the hype of sacrificing buttons for the look of a small book with extremely familiar feel.
As indicated by my build-up, Team Ninja came through brilliantly with Ninja Gaiden Dragon Sword. Controlling Ryu purely with the stylus (minus guarding) feels intuitive and fairly well-tuned. There have been a few instances where my pen-sliding skills have led my little ninja to perform different attacks than I anticipate, but these rare occurrences are understandable when looked at from a distance. After all, it is rare to find an adequate action game that is primarily touch-screen based. In fact, Phantom Hourglass is the only other game that truly comes to mind, and it is noteworthy that Ninja Gaiden is *gasp* a third party title.
There are times that it can feel a bit "light." Bosses weren't amazingly difficult, and though there are tougher difficulties to unlock, I can't find the replay value to be very high. At least not yet.
Back on the plus side, however, the game's attention to detail and artfulness reminds me of the fun I've had with Hotel Dusk, albeit a different genre all together.
Not the longest of adventures with our favorite ninja, but being able to take a fun action title with complimentary graphics on the go makes this game a must-get for DS gamers. 9/10.
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